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The BCI Briefing

Motor

A high-performance brain–computer interface for finger decoding and quadcopter game control in an individual with paralysis

Authors
Willsey MS … Henderson JM9 authors
Institution
Stanford University; University of Michigan
Publication
Nature MedicineNat Med 2025;31(1):96–104 · 20 Jan 2025
Status
Primary source

The 60-second view

What problem?
Cursor control offers two dimensions; many activities people value, including games, need more.
What did they do?
Decoded three independent finger groups, with two-dimensional thumb movement, and mapped them to quadcopter controls.
What changed?
Doubled the decoded degrees of freedom compared with earlier work while keeping fast target acquisition.
Why does it matter?
The target was chosen by the participant: recreation and social connection, a need that conventional assistive technology rarely addresses.

Method

Participants
One person with tetraplegia from spinal cord injury
Interface
Intracortical microelectrode arrays in motor cortex
Signal
Intracortical spiking activity
Task
Finger reach-and-hold targets; virtual quadcopter obstacle courses
Decoder
Continuous finger-position decoding

Results

76 targets/min
Target acquisition
1.58 ± 0.06 s
Completion time
4
Degrees of freedom

Strength of evidencePeer reviewed, one participant.

Figures are quoted from the published abstract and were checked on 3 Oct 2026.

Limitations

  • One participant.
  • Virtual effector only.

What this could enable

Dexterous multi-finger control for typing, instruments and games.

Primary source

  1. 01

    Willsey MS et al. Nat Med 2025;31(1):96–104 (opens in a new tab)

    Peer reviewedNature Medicine20 Jan 2025Checked against source 3 Oct 2026

    DOI 10.1038/s41591-024-03341-8